CRT Low End 720p
Crops with a size of 280×280 from 720p screenshots, of 14 different Shaders in the “crt”-directory. Plus nearest and bilinear for reference. Focus of this set is a low resolution on the emulator with Shaders optimized for speed. The idea is to find good performing CRT shaders for low powered systems to play on.
Scene: Chrono Trigger #Court
Chrono Trigger on SNES. The crop shows the councilor and judge in the court.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.
- CRT Low End 720p Set 1 Full Images on Imgsli:
crt-1tap-bloom_fast, crt-blurPi-soft, crt-cgwg-fast, crt-easymode, crt-guest-advanced-fastest, crt-hyllian-fast, crt-lottes-fast, crt-pi, crt-potato-BVM, crt-simple, fake-crt-geom-potato, fakelottes, yee64, zfast-crt


| vs |
bilinear


| vs |
crt/crt-blurPi-soft


| vs |
crt/crt-easymode


| vs |
crt/crt-hyllian-fast


| vs |
crt/crt-simple


| vs |
crt/crt-potato-BVM


| vs |
crt/fakelottes


| vs |
crt/zfast-crt
Scene: Manic Miner #Beginnings
Manic Miner (1983)(Software Projects)[re-release] on ZX Spectrum. The crop shows mid part of first stage with player character and enemy on screen.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.
- CRT Low End 720p Set 2 Full Images on Imgsli:
crt-1tap-bloom_fast, crt-blurPi-soft, crt-cgwg-fast, crt-easymode, crt-guest-advanced-fastest, crt-hyllian-fast, crt-lottes-fast, crt-pi, crt-potato-BVM, crt-simple, fake-crt-geom-potato, fakelottes, yee64, zfast-crt


| vs |
bilinear


| vs |
crt/crt-blurPi-soft


| vs |
crt/crt-easymode


| vs |
crt/crt-hyllian-fast


| vs |
crt/crt-simple


| vs |
crt/crt-potato-BVM


| vs |
crt/fakelottes


| vs |
crt/zfast-crt

What a fantastic series! Have you done a similar series for the NES, Sega Master System, and Sega Genesis/Mega Drive? I would love to see the comparisons between those consoles and emulators of said consoles!
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Thank you. Right, the variety on systems (especially handhelds) is something that is missing. I had to limit to a few scenes here, because I made a screenshot for every Shader Preset (690) 4 times for each resolution. With future articles I will focus on more systems rather than covering all Shaders.
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Amazing post with everything weel explained!
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Very useful post, thank you! Any chance you’ve uploaded the whole picture set somewhere?
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At the time of posting, the Internet Archive was broken.
Edit:
Never mind, I finally managed to upload them all to the Internet Archive: https://archive.org/details/showcase_for_retroarch_shaders_2024_screenshot_sets_202504
If you experience slow downloads, using a VPN set to the US might help. That’s because the Internet Archive throttles download and upload speeds to outside the US.
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