Showcase for RetroArch Shaders 2024

Table of Contents

Handheld 1080p

  1. Handheld 1080p
    1. Scene: Manic Miner #Beginnings
    2. Scene: Super Mario World #World Map

Crops with a size of 280×280 from 1080p screenshots, of 18 different Shaders in the “handheld”-directory. Plus nearest and bilinear for reference. Handheld Shaders try to mimic the portable screens display, such as the Game Boy or in a generic way for typical built-in LCDs.

Although the screenshots below are NOT taken from an handheld game, the pixels are still representative. Also the Game Boy Shaders will change the aspect ratio on some systems, as seen in the Mario comparisons, but not in Manic Miner.

Scene: Manic Miner #Beginnings

Manic Miner (1983)(Software Projects)[re-release] on ZX Spectrum. The crop shows mid part of first stage with player character and enemy on screen.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.

  • Handheld 1080p Set 1 Full Images on Imgsli:
    authentic_gbc-crop, bevel, dot, ameboy-advance-dot-matrix, gameboy, gameboy-dark-mode, gameboy-light, gameboy-light-mode, gameboy-pocket, gameboy-pocket-high-contrast, lcd-grid-v2, lcd-shader, lcd1x, lcd3x, retro-v2, sameboy-lcd, simpletex_lcd, zfast-lcd
nearest
| vs |
bilinear
handheld/authentic_gbc-crop
| vs |
handheld/bevel
handheld/dot
| vs |
handheld/gameboy-advance-dot-matrix
handheld/gameboy
| vs |
handheld/gameboy-dark-mode
handheld/gameboy-light
| vs |
handheld/gameboy-light-mode
handheld/gameboy-pocket
| vs |
handheld/gameboy-pocket-high-contrast
handheld/lcd-grid-v2
| vs |
handheld/lcd-shader
handheld/lcd1x
| vs |
handheld/lcd3x
handheld/retro-v2
| vs |
handheld/sameboy-lcd
handheld/simpletex_lcd
| vs |
handheld/zfast-lcd

Scene: Super Mario World #World Map

Super Mario World (USA) on SNES. The crop is showing the “X” multiplier and Mario in the top corner of the world map.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.

  • Handheld 1080p Set 2 Full Images on Imgsli:
    authentic_gbc-crop, bevel, dot, ameboy-advance-dot-matrix, gameboy, gameboy-dark-mode, gameboy-light, gameboy-light-mode, gameboy-pocket, gameboy-pocket-high-contrast, lcd-grid-v2, lcd-shader, lcd1x, lcd3x, retro-v2, sameboy-lcd, simpletex_lcd, zfast-lcd
nearest
| vs |
bilinear
handheld/authentic_gbc-crop
| vs |
handheld/bevel
handheld/dot
| vs |
handheld/gameboy-advance-dot-matrix
handheld/gameboy
| vs |
handheld/gameboy-dark-mode
handheld/gameboy-light
| vs |
handheld/gameboy-light-mode
handheld/gameboy-pocket
| vs |
handheld/gameboy-pocket-high-contrast
handheld/lcd-grid-v2
| vs |
handheld/lcd-shader
handheld/lcd1x
| vs |
handheld/lcd3x
handheld/retro-v2
| vs |
handheld/sameboy-lcd
handheld/simpletex_lcd
| vs |
handheld/zfast-lcd

5 Comments

  1. What a fantastic series! Have you done a similar series for the NES, Sega Master System, and Sega Genesis/Mega Drive? I would love to see the comparisons between those consoles and emulators of said consoles!

    Liked by 1 person

    1. Thank you. Right, the variety on systems (especially handhelds) is something that is missing. I had to limit to a few scenes here, because I made a screenshot for every Shader Preset (690) 4 times for each resolution. With future articles I will focus on more systems rather than covering all Shaders.

      Liked by 1 person

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