Showcase for RetroArch Shaders 2024

Table of Contents

Edge Smoothing 4k, 1080p

  1. Edge Smoothing 4k, 1080p
    1. Scene: King of Fighters 99 #Rainy Day
    2. Scene: DoDonPachi 3 #Bullet Time

Crops with a size of 280×280 from 4k screenshots and another scene at 1080p, of 12 different Shaders in the “edge-smoothing”-directory. Plus nearest and bilinear for reference. These type of Shaders focus on enhancing the image by trying to reduce the pixelated look. Works great with big and detailed 2D artwork.

Scene: King of Fighters 99 #Rainy Day

The King of Fighters ’99 – Millennium Battle (NGH-2510) / kof99h on Neo Geo AES. The crop is the standing position of fighter K’ at the garden stage.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.

nearest
| vs |
bilinear
edge-smoothing/cleanEdge/cleanEdge-scale
| vs |
edge-smoothing/omniscale/omniscale
edge-smoothing/hqx/hq4x
| vs |
edge-smoothing/scalehq/4xScaleHQ
edge-smoothing/sabr/sabr
| vs |
edge-smoothing/scalefx/scalefx-hybrid
edge-smoothing/scalefx/scalefx-9x
| vs |
edge-smoothing/xbrz/xbrz-freescale
edge-smoothing/scalefx/scalefx
| vs |
edge-smoothing/scalenx/scale3x
edge-smoothing/xbr/xbr-lv3-sharp
| vs |
edge-smoothing/xbrz/4xbrz-linear

Scene: DoDonPachi 3 #Bullet Time

DoDonPachi III (World, 2002.05.15 Master Ver) / ddp3 on Arcade. The crop shows bottom part with the grid background for bombs and the ship in view.

Imgsli is an external service with the ability to zoom in and change the images to compare. I’ve uploaded sets with fullscreen captures.

nearest
| vs |
bilinear
edge-smoothing/cleanEdge/cleanEdge-scale
| vs |
edge-smoothing/omniscale/omniscale
edge-smoothing/hqx/hq4x
| vs |
edge-smoothing/scalehq/4xScaleHQ
edge-smoothing/sabr/sabr
| vs |
edge-smoothing/scalefx/scalefx-hybrid
edge-smoothing/scalefx/scalefx-9x
| vs |
edge-smoothing/xbrz/xbrz-freescale
edge-smoothing/scalefx/scalefx
| vs |
edge-smoothing/scalenx/scale3x
edge-smoothing/xbr/xbr-lv3-sharp
| vs |
edge-smoothing/xbrz/4xbrz-linear

5 Comments

  1. What a fantastic series! Have you done a similar series for the NES, Sega Master System, and Sega Genesis/Mega Drive? I would love to see the comparisons between those consoles and emulators of said consoles!

    Liked by 1 person

    1. Thank you. Right, the variety on systems (especially handhelds) is something that is missing. I had to limit to a few scenes here, because I made a screenshot for every Shader Preset (690) 4 times for each resolution. With future articles I will focus on more systems rather than covering all Shaders.

      Liked by 1 person

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